Rules

2010-2011 Season

Revision 4, last updated November 27th 2010

  1. Application

    If a team is interested in racing in the series, it needs to send an application to moeapps@gmail.com. Teams will be selected and invited to race from a pool of applicants. Applications must contain a list of the drivers the teams are planning to employ, the team’s name, and the racing history of the drivers. Teams must also state in which class and with which car they are planning to enter the series.

    Teams that have not previously raced in MoE need to prove their racing experience in order to receive an invitation. The organizers can ask the teams or single drivers for proof of their racing capabilities--whether via replays, a private test session, or some other method--before inviting a team.

  2. Cars

    The season will be run with a modified LFS.exe file that increases the base horsepower of the GTR class to ~600bhp. Cars in each class are balanced using intake restriction, added ballast, or a combination of the two as described below:

    The GT0 class consists of the GTR class, with the FZR restricted by 51kg ballast to achieve proper balance with the XRR and FXR. The XRR and FXR are unrestricted.

    The GT1 class consists of the GTR class, with the following ballast and intake restrictions: FZR 41kg + 18%, XRR 23%, FXR 22%.

    The GT2 class consists of the GTR class, with the following ballast and intake restrictions: FZR 31kg + 31%, XRR 38%, FXR 37%.

    See the tracks & cars page for more information.

  3. Drivers

    Teams may freely substitute team members on their official application list. Only drivers from this list may drive in any given race. When a team wants to change their driver list, they should send an email in which they announce this change. This email should be sent to moeapps@gmail.com.

    Using drivers not listed on a team’s official application list will result in an immediate disqualification from the given event.

    During any race weekend (including qualifying and race sessions), a minimum of 3 drivers and a maximum of 6 drivers may race for a team.

    A driver may not drive for two different teams during a race weekend, with one exception (noted below). Any race laps driven by a driver who has already driven for another team during a given race weekend will be invalidated.

    In multi-car teams, a driver may only race for one car within the team during a given race weekend. In cases of emergency — between qualifying and the race — a team may move a driver from one car lineup to another after said driver has driven for his initial car. In this case, the driver’s qualifying times for the original car are invalidated.

    No driver may drive more than 45% of a given race. This number is calculated using the number of laps completed by the team in question. Any fractional amount of laps will be rounded up to a full number of laps. The admins will publish a "45% estimate" in each pre-race briefing, to be used as a planning guideline.

    Drivers may use any view that includes a rearview mirror. This includes custom cameras. Follow view is strictly prohibited for the sake of safety, as it does not provide a mirror.

  4. Name format

    Driver names must show the driver’s car class, team number, and real name. Classes are distinguished using specific colors for team numbers. GT0 uses green, GT1 uses blue, and GT2 uses red. The name and the dash between the number and name must be white.

    Example:

    ClassName format
    GT0:01 – P. Kempermann
    GT1:21 – P. Kempermann
    GT2:41 – P. Kempermann
  5. Skins

    Teams must produce a car skin that will be used for each qualifying and race session of the season. If a team has a car in each class, these cars should be distinct in appearance from one another.

    Skins must be posted in the forum skins thread 24 hours prior to the start of qualifying for the first race weekend they are to be used. Skins should be posted at 2048x2048 pixel resolution.

    Distinct skins may be used for each round of the season if so desired, but any alteration to a team’s skin must be posted in advance of qualifying for a given round.

    A skinning kit will be provided for each car model in each class in advance of the season start. These kits will include layers for distinct class markings, which must be used.

    Skins must include the provided number plate with the correct number (placed on left and right sides of the car as well as the hood/bonnet), class markings, and the Masters of Endurance series logo.

    The license plate is regarded as part of your skin and must contain your team's tag. If you have a car in both classes you MUST include the class on your plate as well.

    Example: spdo GT0

  6. Race Weekend
    1. Qualification

      Qualifying sessions will be held during the week leading up to each race, on Sunday and Friday nights starting at 18:30 UTC.

      All sessions will utilize "hardcore" qualifying rules. Shift-s and shift-p are not allowed, except to end the session. No setup alterations may be made after a car has taken the track for qualifying, except those that can be made during a normal pitstop or using the F11 live settings menu.

      Each car may run an unlimited amount of laps during each qualifying session. Driver changes may be made, but only during normal pitstops. The fastest lap from the entire team over both sessions will count toward the team's starting position (barring any penalties).

      All drivers taking part in the qualification must be included on the drivers list for that event.

      • GT0 qualifying will begin at 18:30 UTC and end at 19:00 UTC.
      • GT1 qualifying will begin at 19:10 UTC and end at 19:40 UTC.
      • GT2 qualifying will begin at 19:50 UTC and end at 20:20 UTC.

      Only drivers of the appropriate class should be on the server during each class’s qualification session. However, each team may have one “spotter” present on the server to provide information to their driver. This spotter’s name should be formatted in a manner consistent with their team’s active driver’s name. The spotter does not have to be on the race or team roster.

      When exiting the pits, drivers must respect cars already on-track, and should not exit into their path. While on an outlap or inlap, drivers must respect cars on hotlaps. Blocking another car during qualifying, if protested, may result in a loss of the fastest lap from a given session.

    2. General

      Races in Masters of Endurance will be of a duration of either 6, 12, or 24 hours. 6-hour races will begin at 14:00 UTC, 12-hour races will begin at 12:00 UTC, and 24-hour races will begin at 16:00 UTC.

      Each team's starting driver must be present in the server within 10 minutes of the scheduled start time. Drivers who fail to meet this deadline will start from the rear of their class's grid.

      Races will begin with a rolling start including one formation lap behind a safety car, except in the case of South City Long, where the polesitting GT0 car will act as the safety car if there is a full 30-car grid.

    3. Formation lap

      The safety car will lead the field around on a single formation lap. Drivers will remain in single-file until the final sector of the formation lap, when the safety car will accelerate away from the field. Upon reaching the final sector line, each class should assume a double-file formation.

      Once each class has assumed the double file formation, the class polesitter should maintain a steady 55mph / 90kph, plus or minus 5mph / 8 kph. The polesitter must not deviate from this target speed until the green flag has been displayed. Greatly exceeding or undercutting this target speed prior to the green flag will result in a DT penalty.

      The rows in the double-file formation must maintain a proper gap to the row ahead, and should not overlap cars in that row.

      Passing is not allowed before the green flag is displayed. Once the green flag has been displayed, passing is allowed, even before the start/finish line.

      A car that loses its grid position during the formation lap because of a spin or any other situation, regardless of the cause, cannot regain its grid position. It must start from the back of its class.

      Warming tires during the single-file portion of the formation lap is allowed, provided drivers leave enough space to prevent collisions. Tire warming after going to double-file is prohibited.

      The GT1 class leader should keep a large gap to the last GT0 car, in order to prevent an inter-class incident at the start. The admins will direct the GT1 class leader as to how large of a gap to leave, depending on the configuration of the track in question. Likewise, the GT2 class leader should keep a large gap to the last GT1 car, as instructed by the admins.

      Each class will be given a separate green flag, which will be displayed via RCM and chat messages.

    4. Race

      Driver swaps may be made at any time. However, a driver should only join the server when the car he wants to swap into is within two laps of its pitstop. The driver leaving the car should leave the server immediately after the driver change.

      Drivers should give respect to all other cars around them, even those laps down, and especially to those from a different class. Rough driving will not be tolerated.

      Any cases of rough driving observed by the admins, or reported as a protest, will be judged by the marshals on duty, and an appropriate penalty will be assessed if necessary.

      Blue flags must be respected in a timely manner. A driver under a blue flag SHOULD NOT behave erratically, or in any way that would confuse the lapping car. A driver under a blue flag SHOULD keep to his line and give way when the lapping car presents an overtaking maneuver. Repeated blocking under blue flag may result in a DT penalty.

      In order to be scored and receive points, a car must complete at least 70% of the laps of its class leader and cross the start/finish line to begin the final lap. If a car begins the final lap but is unable to complete it (due to lack of fuel, beaching, flipping, or loss of connection, etc.), it will be credited with completing the previous lap and awarded finishing points.

      After finishing, drivers should continue around the track on a cool-down lap before returning to the pit lane and parking in a garage stall. The podium finishers in each class should report to the start/finish line for a podium photo as instructed by the admins.

  7. Points

    Points will be given as follows for each class, in order of finishing position:

    Position123456789101112131415
    Points252016131110987654321

    Points will be multiplied by 1.5x for the 12-hour race, and 2x for the 24-hour race. Any tie in the points standings at the end of the season will be broken by number of wins. If number of wins is the same between two or more teams with the same number of points, number of runner-up finishes will be used, and so on.

    Two bonus points will be awarded for pole position in each class in each race. A 10-point bonus will be awarded to teams who complete all races in the season. Participation in all rounds does not guarantee this bonus; a team must finish every race in order to earn it. Disqualification from any round renders a team ineligible for this bonus, regardless of race completions.

  8. Penalties
    1. General

      Penalties will be given during the race in form of a drive-through (DT) or stop-go (SG) penalty.

      Penalties given during the race must be served within 10 minutes. If not served within this time frame, the next highest penalty will be given.

      Driver changes during a SG penalty are not allowed.

      Penalties given after the race will come in the form of time penalties. These penalties will be measured for each track to correspond as closely as possible to the actual DT and SG times for the given pitlane. These penalty times will be published before the start of each race.

      Incidents involving gross negligence or misbehavior between car classes may result in more severe punishments, including loss of points, loss of laps, or disqualification, at the admins’ discretion.

      Repeated violations of the same rule in a given session may result in an increase in severity of the penalty imposed.

    2. Name format

      Failure to properly format one’s name during a qualifying session will result in loss of that session’s fastest lap. Failure to properly format one’s name in a race will result in a drive-through (DT) penalty.

    3. Skins

      A new skin must be posted at least 24 hours prior to the first session in which it is to be used. Failure to conform to this rule before qualifying sessions will result in exclusion from the qualifying session in question. Failure to conform to this rule before a race will result in a points penalty.

      All drivers must use the appropriate skin during each session. Use of an inappropriate skin or on-server absence of a skin will result in a loss of fastest session lap in qualifying, or a DT penalty in the race.

    4. Protests

      Teams may protest on-track incidents in which they feel they have been wronged by another car. An appropriate protest thread will be available in the Masters of Endurance forum for each round, with a format specified for lodging protests.

      Teams may not protest incidents in which they are not directly involved.

      Protests lodged more than one hour after the end of the stint of the affected driver will not be accepted.

      Protests lodged within the last hour of the event will be ruled upon after the race has been completed.

      Admins may request a replay of a protested incident, cut to show the lead-up to and aftermath of the incident.

  9. Server failure

    If the server or master server fails, or a significant number of drivers are unable to join the server, or if the admins judge there to be sufficient reason, the race may be stopped.

    Positions will be recorded according to the running order on the last completed lap.

    The race will be re-started when the situation has been rectified, or the teams have been instructed to move to a designated backup server.

    The race will be re-started according to the rules in section 7.2.2, with the exception that cars will remain in single file. Cars will be divided by class, with the GT2 cars starting behind the GT1 cars, who will start behind the GT0 cars.

    Gaps at the end of the last completed lap before the race stoppage will not be preserved. The completed laps from the first segment of the race will simply be added to the results from the second segment.

  10. Miscellaneous
    • All cars should keep at least two wheels on the racing surface (here defined as the paved areas not including raised bump strips) at all times. The act of putting more than two wheels off of the racing surface to gain an advantage may be reported, or may be addressed independently by the admins. If the admins deem that an advantage has been gained in the act of leaving the racing surface, the incident will be punished with a DT penalty.
    • Drivers must not block messages during qualifying and race sessions, as admins may need to direct them regarding an on-track situation. Accidental blocking will not be penalized as long as the driver quickly unblocks. Repeated blocking/unblocking will be treated as chatting.
    • Chatting is strictly forbidden during qualifying and race sessions.
    • Chatting includes intentional messages and accidental use of chat binds.
    • Teams who chat during a qualifying session will lose their fastest lap of the session. Teams who chat during a race session will receive an immediate DT penalty.
    • Drivers are strongly encouraged to create a driver profile specifically for MoE. This driver profile should have the proper driver name, number plate, and skin set. All chat binds should be deleted. Doing so will help prevent any unintended errors leading to penalties.
    • Suspicious disconnections will be investigated and may result in severe penalties ranging from loss of laps to disqualification and probation.
    • Chat penalties may be assessed due to messages sent by drivers who are not currently in the car, and team members who may not even be on the race roster.
    • The race marshals will announce when chat is allowed following the completion of a qualifying or race session.
    • Excessive honking is not allowed, and a DT penalty may be assessed in extreme cases.
    • Driving counter to the normal flow of the track is not allowed, except in order to safely rejoin the track. Admins will assess a SG penalty for any such incident, and further penalties may be added for gross negligence.
    • All teams must have a representative present at all times on the Masters of Endurance IRC channel: #moe @ gamesurge.
    • Common sense is to be used regarding the rules. Teams who discover an unforeseen loophole should bring it up prior to an event, so that the event organizers can make a ruling on it.
    • Participants in the series are asked to respect the admins' decisions and accept their rulings.
    • Team leaders should ensure that all of the members of their team have read and fully understood the rules.
    • Rules are subject to change throughout the season - all drivers are asked to re-read the rules prior to each event.